Price, S., Duffy, S. & Gori, M. (2017) Developing a Pedagogical Framework for Designing and Multisensory Serious Game. Workshop on Multimodal Interaction for Education, as part of 19th International Conference on Multimodal Interaction, Glasgow
Duffy, S., Price, S., Volpe, G., Marshall, P., Berthouze, N., Cappagli, G., Cuturi, L., Baud Bovy, G., Trainor, D., & Gori, M. (2017) WeDraw: Using Multisensory Serious Games to Explore Concept in Primary Mathematics. 13th International Conference on Technology in Maths Teaching, Lyons
Broadhurst, S. & Price, S. (eds) (2017) Digital Bodies: Creativity and Technology in the Arts and Humanities, Palgrave MacMillan
Price, S. (2017) Digital Museum Installations: The Role of the Body in Creativity. In (eds) S. Broadhurst & S. Price Digital Bodies: Creativity and Technology in the Arts and Humanities, Palgrave MacMillan
Lindgren, R., Manches, A., Abrahamson, D., Price, S., Lee V. & Tissenbaum, M. (2016) Embodiment and Designing Learning Environments. Workshop for 2016 International Community of Learning Sciences, Singapore.
Jewitt, C., Price, S. & Xambo, A. (2016) Conceptualising and researching the body in digital contexts in the arts and social sciences: Towards new methodological conversations, Qualitative Research. doi: 10.1177/1468794116656036
Price, S., Jewitt, C. & Sakr, M. (2016) Embodied experiences of place: A study of history learning with mobile technologies. Journal of Computer Assisted Learning. 32(4) 345-359 doi: 10.1111/jcal.12137 Available here: http://onlinelibrary.wiley.com/doi/10.1111/jcal.12137/epdf
Jewitt, C., Xambo, A., & Price, S. (2016) Exploring methodological innovation in the social sciences: the body in digital environments and the arts. International Journal of Social Research Methodology. DOI: 10.1080/13645579.2015.1129143 Available here: http://www.tandfonline.com/eprint/dBT7jcJmys3sJTtXgivM/full
Sakr, M., Jewitt C. & Price, S. (2016) Mobile experiences of historical place: A multimodal analysis of emotional engagement Journal of the Learning Sciences, 25(1) 51-92 DOI: 10.1080/10508406.2015.1115761
Price, S., Davies, P., Rickles, P., Treves, R. & Haklay, M. (2015) Fostering Cross-curricular Application of GIS in Schools Royal Geographical Society Annual Conference Exeter, Sept 2015
Price, S., Jewitt, C. & Sakr, M. (2015) Exploring Whole-body Interaction and Design for Museums. Interacting with Computers, 28 (5): 569-583 doi: 10.1093/iwc/iwv032 link to full article
Xambó, A., Jewitt, C. and Price, S. (2014) Towards an integrated methodological framework for understanding embodiment in HCI Proceedings of ACM Conference on Human Factors in Computing Systems (CHI) 14. ACM: 1411-1416
Davies, P. & Price, S. (2014) Spatial skills in Science: how mobile technology can enhance teacher pedagogical content knowledge. In (eds Mary Jane Harkins & Zhanna Barchuck) International Conversations of Teacher Educators: Teaching and Learning in a Global World, 32-53
Davies, P., Kent, G., Laurillard, D., Lieben, C., Mavrikis, M., Noss, R., Price, S. & Pratt D. (2014) Royal Society Vision Project: The Impact of Technological Change on STEM Education, Royal Society
Crescenzi, L., Jewitt, C., and Price, S. (2014) The role of touch in preschool children’s play and learning using iPad versus paper interaction. Special Issue on Touch The Australian Journal of Language and Literacy 2, 37, 89-96
Sakr, M., Jewitt, C., & Price, S. (2014) The semiotic work of hands in scientific enquiry. Classroom Discourse, 5 (1) 51-70 Taylor and Francis link
Price, S., Davies, P., Farr W., Jewitt, C., Roussos, G. & Sin, G. (2014) Fostering geospatial thinking in science education through a customisable smartphone application British Journal of Educational Technology, 45, 1, 160-170
Price, S., Jewitt, C., and Brown, B. (eds) (2013) Sage Handbook of Digital Technology Research, London: Sage.
Price, S. (2013) Tangibles: Technologies and interaction for learning. Price, S., Jewitt, C., & Brown, B. (Eds.), SAGE Handbook of Digital Technology Research. London. Sage Publications. 307-325 pdf
Price, S. & Marshall, P. (2013) Designing for learning with tangible technologies. In (eds) Luckin, R., Puntambekar, S., Goodyear, P., Grabowski, B., Underwood, J. & Winters, N.
Routledge Handbook on Design in Educational Computing, Routledge p. 288-300
Price, S., Davies, P. & Farr W. (2013) Teachers’ tools: Designing customizable applications for mlearning activities. In Z. Berge & L. Muilenburg (eds) Routledge Handbook of Mobile Learning Routledge p. 307-317 [2014 Association for Educational Communications and Technology (AECT) Division of Distance Learning (DDL) Distance Education Book Award.]
Price, S. & Jewitt, C. (2013). Interview approaches to researching embodiment. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI) ACM NY p. 2907-2910
Price, S. & Jewitt, C. (2013). A multimodal approach to examining embodiment in tangible learning environments. In Proceedings of 7th International Conference on Tangible, Embedded and Embodied Interaction, Feb 2013, ACM NY 43-50
Crescenzi, L., Price, S. & Jewitt, C., (2013) Paint on the Finger or Paint on the Screen: A Comparative Study. 2nd World Conference on Psychology and Sociology, PSYSOC 2013, 27-29 November 2013, Brussels, Belgium, Vol 140, Pages 376-380
Davies, P., & Price, S. (2012). How does a user-designed technology project enhance pre-service science teachers’ geospatial skills?. International Journal of Educational Research.
Winters, N., Price, S., Oliver, M., Pelletier, C. (2012) A scoping exercise to explore the use of Web 2.0 and mobile technologies to support faculty development in postgraduate medical education across LP/LEP networks in London: final report: London Deanery
Pontual Falcao, T. and Price, S. (2012) Independent Exploration with Tangibles for Students with Intellectual Disabilities. Proceedings of the 11th International Conference on Interaction Design and Children.Bremen, Germany, p 236-239
Price, S. & Pontual Falcao, T. (2011). Where the attention is: Discovery learning in novel tangible environments. Interacting with Computers, Volume 23, Issue 5, September 2011, Pages 499-512
Manches, A. and Price, S. (2011). Designing Learning Representations around Physical Manipulation: Hands and Objects. Proceedings of the 10th International Conference on Interaction Design and Children Ann Arbor, Michigan. ACM
Manches, A., Plowman, L., Eagle, S., Grant, L., Price, S., & Sutherland, R. (2011). Conference Symposium: Digital Technologies in the Early Years: from home to school. Computer Assisted Learning (CAL) 2011 Learning Futures: Education, Technology & Sustainability, Manchester.
Manches, A., & Price, S. (2011). Emerging technologies to build on children’s pre-school understanding and experiences. Computer Assisted Learning (CAL) 2011 Learning Futures: Education, Technology & Sustainability, Manchester.
Pontual Falcao, T. & Price, S (2011). Interfering and resolving: How tabletop interaction facilitates co-construction of argumentative knowledge. International Journal of Computer-Supported Collaborative Learning Springer New York, 6, Pages: 539-559
Pontual Falcao, T. and Price, S. (2010). Informing Interaction Design for Children with Learning Difficulties: a Case for Tangibles. Proceedings of the 9th International Conference on Interaction Design and ChildrenBarcelona, June 2010
Price, S., Sheridan, J., & Pontual Falcao, T. (2010). Action and representation in tangible systems: implications for design of learning interactions Proceedings of the Fourth International Conference on Tangible, Embedded and Embodied Interaction, Cambridge, Mass, p 145-152
Hinske, S, Lampe, M, Yuill, N, Price, S and Langheinrich, M (2010) Let the play set come alive: Supporting playful learning through the digital augmentation of a traditional toy environment. In: 2010 8th IEEE International Conference on Pervasive Computing and Communications Workshops, PERCOM Workshops 2010, Mannheim.
Price, S., Roussos, G., Pontual Falcao, T. & Sheridan, J. G. (2009) Technology and Embodiment: relationships and implications for knowledge, creativity and communication. Beyond Current Horizons: technology , children, schools and families
Price, S., and Pontual Falcao, T. (2009). Designing for physical-digital correspondence in tangible learning environments. Proceedings of the 8th International Conference on Interaction Design and Children. Como, Italy, p.194-197
Hinske, S., Lampe, M.,Price, S., Yuill, N. and Langheinrich, M. (2009). Kingdom of the Knights:Evaluation of a Digitally Augmented Toy Environment for Playful Learning. Proceedings of the 8th International Conference on Interaction Design and Children. Como, Italy p.202-205
Pontual Falcao, T., and Price, S. (2009.) What have you done! The role of ‘interference’ in tangible environments for supporting collaborative learning. Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, CSCL ’09. June 2009, Rhodes, Greece, p.325-334
Price, S., Pontual-Falcao, T., Sheridan, J.G. and Roussos, G. (2009). The effect of representation location on interaction in a tangible learning environment. Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, Cambridge, UK 85-92
Rogers, Y. and Price, S. (2009.) How mobile technologies are changing the way children learn. In A. Druin, (Ed.) On the Move: Children, Learning and Technology. Elsevier. 3-22.
Price, S., Roussos. G., Pontual Falcao. T., and Sheridan, J. G. (2009). Tangible tabletop design and interaction for science learning. STELLAR Alpine-Rendezvous Workshop on Tabletops for Education and Training.
Sheridan, J.G., Price, S. and Pontual-Falcao, T. (2009). Using Wii Remotes as Tangible Exertion Interfaces for Exploring Action-Representation Relationships. Proceedings of the Workshop on Whole Body Interaction, CHI ’09, 4 April, 2009, Boston, USA.
Pontual-Falcao, T., Price, S. and Sheridan, J.G. (2009). Extending concepts of engagement in tangible environments. Proceedings of the Workshop on Tangibles for Children, CHI ‘09, 4 April, 2009, Boston, USA.
Price, S., Sheridan, J., Pontual Falcao, T. and Roussos, G. (2008). Towards a framework for investigating tangible environments for learning.International Journal of Arts and Technology: Special Issue on Tangible and Embedded Computing. Vol.1, Nos. 3/4, 351-368
Rogers, Y. and Price, S. (2008). The Role of Mobile Devices in Facilitating Collaborative Inquiry in Situ. Research and Practice in Technology Enhanced Learning. Asia-Pacific Society for Computers in Education 3 (3), 209-229
Price, S. (2008). A Representation Approach to Conceptualizing Tangible Learning Environments. Second International Conference on Tangible and Embedded Interaction, Bonn, Germany, p.151-158
Pontual-Falcao, T., Price, S., Sheridan, J.G. and Roussos, G. (2008). Representation relationships in tangible environments: Emergent themes for collaborative interaction. Shareable Interfaces for Learning Workshop. University of Sussex Creativity Zone.
Pontual Falcao, T. and Price, S. (2008). Exploring†Sound to Enhance Learning of Abstract Science Concepts. Proceedings of the Third International Workshop on Haptic and Audio Interaction Design(HAID)Jyvaskyla, Finland, 15-16th September 2008.
Price, S. and Oliver, M. (2007). A framework for conceptualising the impact of technology on teaching and learning. Special Issue Journal of Education, Technology and Society 2007, 10, 1.
Price, S. (2007). Ubiquitous computing: Digital Augmentation and Learning. In (ed.) Pachler N. Mobile Learning: Towards a Research Agenda. Occasional Papers in Work-based Learning 1 WLE Centre, London 33-54
Price,S. and Rogers, Y. (2007). Opportunities and obstacles when designing for mobile play and learning experiences. Workshop on Mobile and Ubiquitous User Experience: Principles and Best Practices Proceedings of UbiComp 2007.
Price, S.(2007). Shared physical interfaces: supporting collaboration for learning. Shareable Interfaces Workshop, OpenUniversity, June 2007.
Rogers, Y. and Price, S. (2007). Symposium on Ubiquitous Computing in Education: Invisible Technology, Visible Impact. Using Ubiquitous Computing to Extend and Enhance Learning Experiences Presented at American Educational Research Association (April 2007, Chicago)
Oliver, M. and Price, S. (2006). Plus ca change: how introducing new technology does and doesn’t change teaching. Proceedings of First International iPED Conference 2006: Pedagogic Research and Academic Identities
Rogers, Y. and Price, S. (2006). Using Ubiquitous Computing to Extend and Enhance Learning Experiences. In (eds) Mark van ët Hooft and Karen Swan Ubiquitous Computing in Education: Invisible Technology, Visible Impact Lawrence Erlbaum Associates, Inc. 329-348
Rogers, Y., Price, S., Randell, C., Stanton-Fraser, D., Weal, M.,and Fitzpatrick, G. (2005). Ubi-learning Integrates Indoor and Outdoor Experiences, Communications of the ACM. January 2005, Vol 48, No. 1,55-59
Stanton-Fraser, D., Smith, H., Tallyn, E., Kirk, D., Benford, S.,Rowland, D., Paxton, M., Price, S., and Fitzpatrick, G. (2005). The SENSE project: a context-inclusive approach to studying environmental science within and across schools. International Conference on Computer Supported Collaborative Learning 2005. Lawrence Erlbaum Associates, p.155-159
Winters, N. and Price, S. (2005). Mobile HCI and the learning context: An exploration. International Workshop on Context in Mobile HCI, Mobile HCI 05, Salzburg.
Oliver, M., Boytcheva, S., Kemp, B., Mjelstad, S., Nikolov, R., Price,S., van der Meij, H., and Wake, J. (2005). Empirical Report.Kaleidoscope project deliverable
Price, S., Oliver, M., Fartunova, M., Jones, C., van der Meij, H.,Mjelstad, S., Mohammad, F., Nikolov, R., Wake, J. & Wasson, B.(2005). Review of the impact of technology-enhanced learning on roles and practices in Higher Education. Kaleidoscope project deliverable
Winters, N., Walker, K., Price, S., Jewitt, C. and Procter, N. (2005). Designing for handheld learning: practical experiences using different modalities. Presentation at 2005 Handheld Learning Symposium, Goldsmiths College, London.
Sara Price and Yvonne Rogers (2005). Designing new learning experiences with pervasive technologies Vodafone Receiver: Out in the Field, 14, December 2005.
Rogers, Y. and Price, S. (2004). Extending and Augmenting Scientific Enquiry through Pervasive Learning Environments. Children Youth and Environments 14(2), pp 67-83 http://www.jstor.org/stable/10.7721/chilyoutenvi.14.2.0067 14,(2), 67-83
Randell, C., Price, S., Rogers, Y., Harris. E., and Fitzpatrick, G. (2004). The Ambient Horn: Designing a novel audio-based learning experience,Personal and Ubiquitous Computing, vol. 8, no. 3, June 2004, pp. 144-161.
Price, S. and Rogers, Y. (2004). Let’s get physical: the learning benefits of interacting in digitally augmented physical spaces. In (eds) J.D.M. Underwood and J. Gardner, Computers and Education: Special Issue: 21st Century Learning: 43, 137-151
Randell, C., Price, S., Rogers, Y., Harris. E., and Fitzpatrick, G. (2004). The Ambient Horn: Designing audio experiences for learning about habitats. Proceedings of The Second International Conference on Appliance Design, HP Labs, Bristol UK (By invitation this article was re-published in the Journal of Personal and Ubiquitous Computing)
Rogers, Y., Price, S., Fitzpatrick, G., Fleck, R., Harris, E.,Smith, H., Randell, C., O’Malley, C., Stanton, D., Thompson, M., Weal,M. (2004). Designing New Forms of Digital Augmentation for Learning Outdoors.Proceedings of Third International Conference for Interaction Design and Children 2004 ACM SIGCHI, 3-10
Price, S. (2004). Processing Animation: Integrating Information from Animated Diagrams. Proceedings of Diagrams 2004 Third International Conference on the Theory and Application of Diagrams, Lecture Notes in Computer Science, Springer-Verlag 360-364
Harris, E., Fitzpatrick, G., Rogers, Y., Phelps, T., and Price, S. (2004). From Snark to Park: Lessons learnt moving pervasive experiences from indoors to outdoors. Proceedings of 5th Australasian User Interface Conference New Zealand 2004, Australian Computer Society39-48.
Rogers, Y. and Price, S. (2004) New forms of technology-mediated learning. In (eds M. Tokoro and L. Steel) A Learning Zone of one’s own: Sharing Representations and Flow in Collaborative LearningEnvironments. IOS Press. 171-192
Price, S. and Randell, C. (2004). Ambient Sounds in the Wood. Presented at Mobile HCI and Sound Workshop, Glasgow 2004
Harris, E., Price, S., Phelps, T., Smith, H., and Weal, M. (2004). Data recording and reuse: Supporting research and digitally augmented learning experiences. EQUATOR Record and Re-use Workshop 2004, UCL.
Price, S., Rogers, Y., Scaife, M., Stanton, D. & Neale, H. (2003). Using tangibles to promote novel forms of playful learning. Interacting with Computers, 15/2, May 2003, pp 169-185.
Price, S., Rogers, Y., Stanton, D., and Smith, H. (2003). A New Conceptual Framework for CSCL: Supporting Diverse Forms of Reflection through Multiple Interactions. In (eds) B. Wasson, S. Ludvigsen, U.Hoppe,Designing for Change in Networked Learning Environments. Proceedings of the International Conference on Computer Supported Collaborative Learning 2003. p. 513-522
Marshall, P., Price, S., & Rogers, Y. (2003). Conceptualising tangibles to support learning. Proceedings of Interaction Design and Children, Preston, England, July 1-3, pp 101-110
Price S, and Marshall P, (2003). Exploiting physicality: linking action and effect. Position paper for Workshop on Real World User Interfaces, Mobile HCI, Udine, Italy.
Price, S. (2002). Animated Diagrams: How effective are explicit dynamics for learners? In P. Bell, R. Stevens, & T. Satwitz (eds),Keeping Learning Complex: The Proceedings of the Fifth International Conference of the Learning Sciences (ICLS) pp. 344-351. Mahwah, NJ: Erlbaum.
Luckin, R., Connolly, D., Price, S., Rogers, Y., Tolmie, A., and Yuill, N., (2002). What happened when the Snark and the Aardvark stepped on the Pelican. Extending learning beyond the classroom PC. Proceedings of the British Psychological Society Developmental Section Annual Conference, Brighton 2002, Symposium 3, p.21-23.
Rogers, Y., Scaife, M, Harris. E., Phelps, T., Price, S., Smith, H., Muller, H., Randal, C., Moss, A., Taylor, I., Stanton, D., O’Malley, C., Corke, G., and Gabrielli, S. (2002). Things aren’t what they seem to be: Innovation through Technology Inspiration. Designing Interactive Systems, ACM London, 25th-28th June.
Rogers, Y., Price, S., Harris, E., Phelps, T., Underwood, M., Wilde,D. & Smith, H. (2002) Learning through digitally-augmented physical experiences: Reflections on the Ambient Wood project. Technical ReportEquator, Proceedings of EQUATOR Annual Review
Harris, E., Phelps, T., Rogers, Y and Price, S. (2002). From Snark toPark: An overview of the design, practical and technological issues when developing novel learning and playing experiences for indoors and outdoors. Technical Report Equator-02-050, In Proceedings of EQUATOR Annual Review.
Jones, S. and Scaife, M. (2000). What’s Multimedia Really Useful For? A Comparison Of Children’s Learning Using Interactive Software And Paper Diagrams. Proceedings of Thinking With Diagrams III, AAAI Press.
Jones, S. and Scaife, M (2000). Animated Diagrams: An investigation into the cognitive effects of using animation to illustrate dynamic processes. In M. Anderson & P. Cheng (eds) Theory &Applications of Diagrams. Lecture Notes in Artificial Intelligence, no.1889, Berlin, Springer-Verlag. Pp. 231-244.
Jones, S. and Scaife, M (1999). Diagram Representation: A Comparison of Animated and Static Formats. Proceedings of AAEC Ed- Media 99 p.622- 627.