Research

2017-2020 Move2Learn (NSF, Wellcome, ESRC) is one of five Phase 2 UK/US collaborative Science Learning+ projects with partners from University of Edinburgh, UCL Knowledge Lab and Glasgow Science Centre, London Science Museum and Learning through Landscapes; and Patricia and Phillip Frost Museum of Science, Miami, University of Illinois, Urbana-Champagne, and The Children’s Museum of Indianapolis. Following a National Science Foundation Phase 1 grant in 2015, this Phase 2 project will be carried out over 36 months and examine how interactive museum exhibits, designed to encourage meaningful actions, can help young children express, communicate and develop their scientific thinking.

2017-2019 WeDraw (EU H2020) This project aims to design, develop and evaluate novel multimodal, embodied, and enactive learning environments using different sensory-motor feedback (audio, haptic, visual and movement) to teach mathematical concepts to primary school children (aged 6-10yrs). The technology-mediated environment aims to link music with numbers and drawing with geometry in new ways, for example, to foster exploration of arithmetical concepts from rhythm and music, and geometrical concepts from body movement and drawing. As well as application to typically developing children, the proposed multisensory approach and technologies will also engage with children with visual impairment and dyslexia.

2016-2021 InTouch: Digital Touch Communication (ERC EU) Carey Jewitt (PI) and Sara Price (CoI). This project aims to break new ground, within the social science study of digital touch communication, by obtaining a deep understanding of the social character and societal impact of touch as it is mediated by the digital, and to develop novel theory and methods with which to illuminate it.

2014-2015 Move2Learn: Phase 1 US/UK partnership informal science learning program (National Science Foundation (NSF) in the US, ESRC and Wellcome Trust in the UK).

2013-2015 iReact: Developing Technology Industry Links for Medical Related Mobile Apps via a IOE-SME collaboration on persuasive mobile tech for emotional regulation (HEIF). Joseph Mintz, Sara Price, Liz Pellicano

2014-2105 Bridging the gap: Fostering Cross-curricular Geoweb Technology Use in Education (IOE/UCL Strategic Partnership Funding). Sara Price, Muki Haklay, Paul Davies, Patrick Rickles, Richard Treves

2013-2014 DigitalMuseums: Cross-disciplinary frameworks for studying visitor experiences with digitally mediated museum exhibits (IOE/UCL Research innovation funding). Theano Moussouri, Sara Price, Carey Jewitt, Eleni Vomvyla

2013-2014 MIDAS: Methodological Innovation in Digital Arts and Social Science (NCRM, ESRC) Carey Jewitt, Sara Price, Susan Broadhurst, Kevin Walker, Douglas Atkinson, Anna Xambo

2011-2014 MODE: Multimodal methodologies for digital environments (ESRC funded NCRM node). Carey Jewitt, Jeff Bezemer, Sara Price: Researching Embodiment and Digital Technologies Sara Price, Carey Jewitt, Mona Sakr

2012-2015 The professional development of postgraduate medical trainers’ technology enhanced learning design expertise (HEIF). Niall Winters, Sara Price, Caroline Pelletier, Catherine O’Keefe

2012 Exploring the use of Web 2.0 and mobile technologies for postgraduate medical education. (Funded by the London Deanery). With: Niall Winters, Caroline Pelletier and Martin Oliver.

2011 GeoSciTeach (JISC) involved the design and development of a customosable teacher-based geo-spatial application for orchestrating scientific fieldwork activity. This project, based at the LKL, is a collaboration between the IoE and Birbeck, in partnership with George Roussos , Paul Davies, Carey Jewitt and George Sinn.

2010-2011 ESRC Post-doc Fellowship: Mentor to Andrew Manches

2008-2010 Designing Tangibles for learning: an empirical investigation (EPSRC). This is a collaborative project between the IoE with Sara Price as Principle Investigator and Birkbeck with George Roussos as Co-Investigator, both based at the LKL. Researchers Taciana Pontual Falcao and Jennifer Sheridan

This project hosted the following events:

Surface Tension: (EPSRC, UbiComp Grand Challenge; LKL): A one-day event held at the Science Museum’s Dana Centre, bringing together a number of research projects exploring innovative interactive and multi-touch surfaces.

Early Career Exchange with Floyd Mueller: (EPSRC, UbiComp Grand Challenge): A collaboration to extend the understanding and use of tangible technologies in the form of exertion interfaces to engage participants in collaborative, playful learning through physical activity.

2007-2009 The Augmented Toys study, in collaboration with Nicola Yuill (University of Sussex) and Steve Hinske and Matthias Lampe (Computer Science, ETH, Zurich) is exploring shareable tangible user interfaces in play materials. The augmented knights’ castle playset was developed from Playmobilplaysets (www.playmobil.com) at ETH (see this link).We will assess whether adding location-specific sounds (music and soundeffects) and verbal commentary to the playset will support the development of children’s listening, speaking and narrative skills. We also hope to use the Augmented Knights’ Castle to support pretend playing children with autism.

2006-2008 Learning Skills for Science Evaluation (Gatsby Foundation). This project evaluated the Science Enhancement Programme (SEP)’sLearning Skills for Science programme. The main aim was to ascertain the impact of the English-based LSS programme on the teaching and learning of science in secondary schools. More detail here:

2005-2006 Investigating the Impact of Technology-Enhanced Learning on Roles and Practices in Higher Education (Kaleidoscope NoE), and e-Learning; a new agenda for universities from Candidate Countries as part of the EENOVATE project.

2003-2004 The SENSE project (JISC), a collaboration between Nottingham University and the University of Sussex. This project explored the relationship between e-Science, GRID technologies and learning, and investigated ways to support scientific enquiry through the design and development of new technologies and data representations.

2001-2004 EQUATOR IRC (funded by the EPSRC). Post-doc research focused on mobile and pervasive technologies as tools to mediate learning, exploring how combined physical digital environments can promote novel forms of playing and learning, and encourage new ways of thinking.The two main projects she was involved with were: The Hunting of the Snark, which was an adventure game designed to enable pairs of children to collaboratively discover and reflect upon new kinds of experiences in mixed reality spaces; and the Ambient Wood, an outdoor learning experience, where pervasive technologies were used to digitally augment a woodland in contextually relevant ways, enhancing the usual physical experience available to children exploring the outdoor world. These projects were done in collaboration with the Universities of Bristol, Southampton, Nottingham and the Royal College of Art.

1997-2002 DPhil (funded by ESRC and supervised by Dr. Mike Scaife), based on theories of external cognition (Scaife and Rogers, 1996) and cognitive dimensions of representation (Green, 1989), investigated the cognitive effectiveness of using computer-animated diagrams for learning about dynamic processes, such as the circulatory system.

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